houses
DESCRIPTION
OSB has houses that are players private places to hang out.
The players can freely configure it, describe the rooms following
their taste and add new rooms.
It's possible to determine, which people are allowed to enter the
house.
The OEFC sells a catalogue, where the players find nice items in
to furniture the rooms.
COMMANDS
name
Changes the name of the room. This is what you see if you run
around in 'brief' mode.
describe
Changes the description of the room. Attention! You've to delete
the old description first!
allow [<name>|all]
Allows the specified people to enter your house. If you type
'allow all', everyone is allowed to come into your home.
forbid [<name>|all]
Forbids the specified people to enter your home. If you type
'forbid all', no one else than the owner is allowed to enter
the house.
add [owner] <name>
Add the player called <name> to the owners of the house. The
owners have all the same rights to change something in the
house, allow or forbid other people the entering, add new
rooms or change the descriptions.
remove <name>
Removes the player <name> from the owners of the house. The
person who bought the house once can't be removed from the
ownerlist.
list [allow|owners]
Lists the people who are allowed to enter the home and these
who own it. You can specify by adding 'owners' or 'allowed',
which part of the list you want to see. Without argument both
lists will be shown.
sell house
Resells the house again to the estate agency. The received
money will be add to your bank account.
This command is restricted to the person who bought the house
once.
set private|public
Sets the room to private (no one than the owners can enter it)
or to public (everyone who are 'allowed' can enter it).
private
Checks the 'privacy' of a room.
dig/build <direction>
Adds a new room into the specified direction (north, south, up, down,
southwest etc.)
close <direction>
Closes an exit to the specified direction.
hide <direction>
Hides the exit to the specified direction.
unhide <direction>
Makes the exit to the specified direction visible again.
check
Allows to check the room for hidden exits and described details.
Please check, if the details matches to your room description!
(it's not automatically checked!)
detail <detail>
You can describe details for your room (like pictures, tables,
torches, windows...). If the detail isn't existing yet - it
will be produced. If it is present, you are able to change it.
Attention! You've to delete the old description first!
(You can't delete described details by removing the whole text of
the detail - use 'removedetail <detail>' instead)
Note: 'table', 'big table' and 'tables' are three different
details!
removedetail <detail>
Removes the detail, if it is present.
smash <item>
Smashes <item> to pieces (remove it from the room). Only the first
item matching to <item> is smashed.