CONCEPT
Magic
LAST UPDATE
Softbyte, June 23 1996
DESCRIPTION
Magic is everything that is related to spells, scrolls, potions
and all other magic that may upset the normal activity in Night-
fall. Magic tends to allow all sorts of activity that make
securing measures in castles useless or quests trivial. Known
examples are teleport spells, heal spells (if too good), kill
spells, mote spells (yes!, imagine a quest, where the wizard
uses catch_talk in a npc to get a string like "Player gives
sword to Leo" and the Player uses emote to simulate it). To see
the problems, imagine how magic would upset our real world.
So, it is a very difficult task to decide which magic doesn't do
too much harm to the balance of the game. On the other hand,
magic makes life more exciting.
Up to now we are checking all magic things. Later you will be
able to find more information here.
Teleport: If you want to create teleporting items or spells
please look first at the teleport manpage and the
example dungeons.
Spells: For writing objects that allow to cast spells or
Scrolls: for writing scrolls refer to the spell and scroll
manpages.
Items: MageNPC, objects for increrasing Attributes and
Defences and Resistances can be found in
the MAGIC_OBJ_DIR.
More will come soon.
SOURCES
The magic stuff is coded in many different files.
Example files can be found in /d/archwiz/common/magic/rooms:
t1 - t4 -- Example rooms for teleporting
FURTHER INFORMATION
Some additional documentation on magic objects can be found
in /d/woodland/common/doc/magic and /p/magic/doc!
There is also some description available about magic items,
like mage npcs, magic resistance and so on.
SEE ALSO
teleport(C), scroll(O), caster(O), resistance(C), spells(C),
invisarmour(O)