LFUN
int clean_up (int ref)
DESCRIPTION
Clean up (selfdestruct) the object if its no longer needed (called
mainly by the gamedriver).
Arguments:
ref < 0: the objects environment likes this object to clean up.
= 0: this is a clone, or blueprint with replaced program.
= 1: this is a swapped and/or unreferenced blueprint.
> 1: this is a non-swapped blueprint in use.
Result:
0: if the object should never be considered for clean up again
(for example it just destructed itself).
1: if the object continues to exist, but wants to be asked later
again.
The actual handling depends heavily on the actual object the
function is implemented in.
/std/base checks the value of property P_CLEAN_UP: if it is
zero, the object may not clean up (but try again later).
/std/thing/moving: Objects carried by interactive players, carried
or used blueprints, or blueprints with contents are not cleaned
up (but may try again later).
IMPLEMENTED
/std/base, /std/thing, /std/thing/moving
SEE ALSO
base(S), thing(S), room(S)