prevent_shadow
lfunLFUN
int prevent_shadow (object by)
DESCRIPTION
Check if this object may be shadowed (called by the gamedriver).
Arguments:
by: the object which wants to shadow this one.
Result:
0: this object may be shadowed.
not 0: this object may not be shadowed.
Defaultbehaviour is that clones and non-sensitive blueprints may be
shadowed.
IMPLEMENTED
/std/base
SEE ALSO
base(S), shadow(E)