SYNOPSIS
object P_EQUIPPED "Equipped"
object Set(P_EQUIPPED, object user)
object Query(P_EQUIPPED)
DESCRIPTION
If an object is considered as 'equipment' by a user, the user object
is stored in this property.
As effect, an equipment object carried by its user no longer reacts on
'all'�commands like 'drop all' - instead the enforced variant 'really
all' has to be used. This is like wielded weapons and worn armours
are handled, just that P_EQUIPPED is meant for non-combative equipment.
Usually, the player appoints an object as 'equipment' via use of the
'equip' command.
EXAMPLE
AVAILABILITY
Include: <properties.h>
Availability: all objects..
SEE ALSO
thing(S), equipment(S), equip(helpdir)