ispet

prop
SYNOPSIS
    int P_IS_PET  "IsPet"

    int Set(P_IS_PET, int value)
    int Query(P_IS_PET)
      or
    int SetIsPet(int value)
    int QueryIsPet()

DESCRIPTION
    This property is usually 0. It is set to non-zero for NPCs which
    are familiars, fighting pets, or the like.
    Setting the property causes the related property IS_NPC to return
    0, thus making the pet attackable by other monsters.

EXAMPLE
    // In a familiars create...
    void create() {
      ...
      Set(P_IS_PET, 1);
      ...
    }
    
AVAILABILITY
    Include: <properties.h>

    Availability: /std/living(/description)and descendants.

SEE ALSO
    living(S), isliving(P), isnpc(P), isplayer(P)