SYNOPSIS
string P_NOISE "Noise"
string Set(P_NOISE, string value)
string Query(P_NOISE)
or
string SetNoise(string value)
string QueryNoise()
Queried via:
string Noise (void|string what)
DESCRIPTION
The noise description of the thing which is printed when the player
listens to the thing.
The property is never queried directly, but always through the lfun
Noise() to allow for temporary changes without touching the property
itself. One way to establish such temporary changes is through the
use of the P_EXTRA_DESC property.
The <what> passed to the lfun is 0 in case of a general command
("listen"), or "<thing>" in case of a "listen <thing>" command. Do not
rely too much on this, though.
EXAMPLE
Set(P_NOISE, "Ordinary things are silent by nature.\n");
AVAILABILITY
Include: <properties.h>
Availability: /std/thing(/description) and descendants.
SEE ALSO
thing(S), short(P), long(P), smell(P), readmsg(P), extradesc(P)