dtell
sefunSYNOPSIS
void dtell (string whom, string what)
DESCRIPTION
Tells the string <what> to the player <whom>, if <whom> is logged
on.
This is an easy way to implement debug messages which won't break
the game if one logs out.
EXAMPLE
dtell("mateese", sprintf("%O: fun called\n", this_object()));
SEE ALSO
tell_object(E)