disease

std
OBJECT
	/std/disease


LAST UPDATE
	Softbyte, July 1997

SYNOPSIS
	inherit "/std/disease";

	#include <properties.h>


DESCRIPTION

The following is just a copy of the std/disease file and will be updated
soon.

// (c) 7/97 Softbyte for OSB
//
// To write an disease:  - inherit this object      inherit DISEASE;
//                       - set properties in create P_DISEASE_SHORT,P_DISEASE_LONG
//                         at least the following   P_DISEASE_SUBTYPE, 
//                         You find all proerties   P_DISEASE_TIME_ACTION
//                         in <properties.h>
//                       - Overwrite the Action()   void Action() {
//                         function to perform the    ...
//                         action of the disease    }
//                       - Call Infect(0-1000)      Infect(250);
//                         if you want to infect
//                         a rendomly choose living
//                         in the environment

// To start the disease: - clone the disease object  disease=clone_object("filename");
//                       - move it into the player   disease->move(player,M_SILENT);
//                       - call enable               disease->Enable();
//
//
// P_DISEASE_SHORT          name of the illness
// P_DISEASE_LONG           long desc. of the illness
// P_DISEASE_SEVERENESS     1/1000 severeness for heal
// P_DISEASE_OWNER          owner of the illness
// P_DISEASE_TYPE           Type fixed "_disease"
// P_DISEASE_SUBTYPE        Subtype e.g."_flue"
// P_DISEASE_TIME_HEAL      avg. time to self healing
// P_DISEASE_TIME_ACTION    avg time for Action call
// P_DISEASE_CURE_MSG       An healer shows this


SEE ALSO
       herbs