faction
wfaction [stop] W/o argument, faction displays if an asynchronous operation is active, and tries to guess which one. With arg 'stop', any asynchronous action is stopped. The reason for the asynchronous actions is, that some actions have to do more computations than the gamedriver allows, so the complete action is broken into several parts and these are executed in a chain of call_outs. See also: w/cp, w/mv, w/join, w/rm