SYNOPSIS
object P_OUTSIDE "Outside"
object Set(P_OUTSIDE, object value)
object Query(P_OUTSIDE)
DESCRIPTION
This property defines which object is the 'outside'�of this room.
If not set (default), environment(<this_room>) will be used as outside.
It is useful e.g. for a chair, which could programmed as an inroom
located inside a room. By setting the chairs P_OUTSIDE to the encumbering
rooms P_OUTSIDE, the player won't notice the nesting.
EXAMPLE
Set(P_OUTSIDE, environment(environment()));
AVAILABILITY
Include: <properties.h>
Availability: /std/room(/description) and descendants.
SEE ALSO
room(S), inroom(S), intlong(P), preoutside(P)