SYNOPSIS
#include <msgclass.h>
void msg_room( object room, int class, mixed msg )
void msg_room( object room, int class, mixed msg, object excl )
void msg_room( object room, int class, mixed msg, object * excls )
void msg_room( string room, int class, mixed msg )
void msg_room( string room, int class, mixed msg, object excl )
void msg_room( string room, int class, mixed msg, object * excls )
DESCRIPTION
Send the message 'msg' with the message class 'class' to all living
objects in the room 'room'. 'room' can be given as object or string.
If excl(s) is given, those object(s) will not receive the message.
EXAMPLES
Send a simple "Hi!" to all livings in the current room:
msg_room( environment( this_player() ), CMSG_ROOM, "Hi!\n" );
Send a light-level dependant message to all livings in the current
room:
msg_room( environment( this_player() ), CMSG_ROOM|MMSG_SEE,
({ "You see me!\n", "You do not see me!\n" }) );
SEE ALSO
messages(C)
msg_write(K), msg_say(K), msg_object(K), msg_room(K),
msg_shout(K), msg_pshout(K), msg_wshout(K)